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Magic: The Gathering Comprehensive Rules

Magic: The Gathering Comprehensive Rules
Title: Magic: The Gathering Comprehensive Rules
Author:
Îöåíêà: 4.4 of 5, readers votes - 81
Serie:_sf/Magic The Gathering
Genre: sport
Annotation:This booklet is designed for people who’ve moved beyond the basics of the Magic: The Gathering ® game. If you’re a beginning Magic ™ player, you’ll probably find these rules intimidating. They’re intended to be the ultimate authority for the game, and you won’t usually need to refer to them except in specific cases or during competitive games. For casual play and most ordinary situations, you’ll find what you need in the general rulebook included in the Magic: The Gathering core game. You can download a copy of that rulebook from the Wizards of the Coast™ Magic rules website at www.wizards.com/default.asp?x=magic/rules . If you’re sure this is where you want to be, keep reading.
Table of Contents:

hide Table of Contents

  1. Mark L. Gottlieb Magic: The Gathering Comprehensive Rules
  2. Introduction
  3. 1. The Game
  4. 100. General
  5. 101. Starting the Game
  6. 102. Winning and Losing
  7. 103. The Magic Golden Rules
  8. 104. Numbers and Symbols
  9. 2. Parts of the Game
  10. 200. General
  11. 201. Characteristics
  12. 202. Name
  13. 203. Mana Cost and Color
  14. 204. Illustration
  15. 205. Type Line
  16. 206. Expansion Symbol
  17. 207. Text Box
  18. 208. Power/Toughness
  19. 209. Illustration Credit
  20. 210. Legal Text
  21. 211. Collector Number
  22. 212. Type, Supertype, and Subtype
  23. 213. Spells
  24. 214. Permanents
  25. 215. This section is now empty. See rule 205.4c and rule 420.5e about legendary permanents.
  26. 216. Tokens
  27. 217. Zones
  28. 3. Turn Structure
  29. 300. General
  30. 301. Beginning Phase
  31. 302. Untap Step
  32. 303. Upkeep Step
  33. 304. Draw Step
  34. 305. Main Phase
  35. 306. Combat Phase
  36. 307. Beginning of Combat Step
  37. 308. Declare Attackers Step
  38. 309. Declare Blockers Step
  39. 310. Combat Damage Step
  40. 311. End of Combat Step
  41. 312. End Phase
  42. 313. End of Turn Step
  43. 314. Cleanup Step
  44. 4. Spells, Abilities, and Effects
  45. 400. General
  46. 401. Spells on the Stack
  47. 402. Abilities
  48. 403. Activated Abilities
  49. 404. Triggered Abilities
  50. 405. Static Abilities
  51. 406. Mana Abilities
  52. 407. Adding and Removing Abilities
  53. 408. Timing of Spells and Abilities
  54. 409. Playing Spells and Activated Abilities
  55. 410. Handling Triggered Abilities
  56. 411. Playing Mana Abilities
  57. 412. Handling Static Abilities
  58. 413. Resolving Spells and Abilities
  59. 414. Countering Spells and Abilities
  60. 415. Targeted Spells and Abilities
  61. 416. Effects
  62. 417. One-Shot Effects
  63. 418. Continuous Effects
  64. 419. Replacement and Prevention Effects
  65. 420. State-Based Effects
  66. 421. Handling “Infinite” Loops
  67. 422. Handling Illegal Actions
  68. 423. Drawing a Card
  69. 5. Additional Rules
  70. 500. Legal Attacks and Blocks
  71. 501. Evasion Abilities
  72. 502.2. First Strike
  73. 503. Copying Objects
  74. 504. Face-Down Spells and Permanents
  75. 505. Split Cards
  76. 506. Subgames
  77. 507. Controlling Another Player ’s Turn
  78. 508. Flip Cards
  79. 509. Ending the Turn
  80. 510. Status
  81. 511. Flipping a Coin
  82. 6. Multiplayer Rules
  83. 600. General
  84. 601. Limited Range of Influence Option
  85. 602. Attack Multiple Players Option
  86. 603. Deploy Creatures Option
  87. 604. Attack Left and Attack Right Options
  88. 605. Free-for-All Variant
  89. 606. Two-Headed Giant Variant
  90. 607. Emperor Variant
  91. 608. Grand Melee Variant
  92. 609. Teams Variant
  93. Glossary
  94. Ability
  95. Ability Word
  96. Activated Ability
  97. Activation Cost
  98. Active Player
  99. Active Player, Nonactive Player Order
  100. Active Team
  101. Additional Cost
  102. Affinity
  103. Alternative Cost
  104. Amplify
  105. Ante (Obsolete)
  106. APNAP Order
  107. Artifact
  108. Artifact Creature
  109. Artifact Land
  110. Artifact Type
  111. “As though”
  112. Assign Combat Damage
  113. Attach
  114. Attack
  115. Attack Alone
  116. Attack Left Option
  117. Attack Multiple Players Option
  118. Attack Right Option
  119. Attacking Creature
  120. Attacks and Isn ’t Blocked
  121. Aura
  122. Banding, “Bands with Other”
  123. Basic
  124. Basic Land Type
  125. Becomes
  126. Beginning of Combat Step
  127. Beginning Phase
  128. Block
  129. Block Alone
  130. Blocked Creature
  131. Blocking Creature
  132. Bloodthirst
  133. Bury (Obsolete)
  134. Bushido
  135. Buyback
  136. Cantrip (Informal)
  137. Card
  138. Cast (Obsolete)
  139. Caster (Obsolete)
  140. Casting Cost (Obsolete)
  141. Change a Target
  142. Characteristics
  143. Characteristic-Setting Ability
  144. Cleanup Step
  145. Collector Number
  146. Color
  147. Colorless
  148. Colorless mana
  149. Combat Damage
  150. Combat Damage Step
  151. Combat Phase
  152. Comes into Play
  153. Concede
  154. Constructed
  155. Continuous Effect
  156. Continuous Artifact (Obsolete)
  157. Control, Controller
  158. Controlling Another Player ’s Turn
  159. Converted Mana Cost
  160. Convoke
  161. Copiable Values
  162. Copy
  163. Cost
  164. Counter
  165. Counts As (Obsolete)
  166. Creature
  167. Creature Type
  168. Cumulative Upkeep
  169. Cycling
  170. Damage
  171. Deck
  172. Declare Attackers
  173. Declare Attackers Step
  174. Declare Blockers
  175. Declare Blockers Step
  176. Defender
  177. Defending Player
  178. Delayed Triggered Ability
  179. Destroy
  180. Discard
  181. Distribute
  182. Divide
  183. Double Strike
  184. Draw
  185. Draw Step
  186. Dredge
  187. Dual Land (Informal)
  188. During (Obsolete)
  189. Echo
  190. Effect
  191. Emperor
  192. Enchant
  193. Enchant Opponent, Enchant Player
  194. Enchantment
  195. Enchantment Type
  196. End of Combat Step
  197. End of Turn Step
  198. End Phase
  199. Ending the Turn
  200. Entwine
  201. Epic
  202. Equip
  203. Equipment
  204. Evasion Ability
  205. Event
  206. Exchange
  207. Expansion Symbol
  208. Extra Turn
  209. Face Down
  210. Fading
  211. Fear
  212. First Strike
  213. Fizzle (Informal)
  214. Flanking
  215. Flashback
  216. Flavor Text
  217. Flip a Coin
  218. Flip Cards
  219. Floor Rules
  220. Flying
  221. Forecast
  222. Forest
  223. Forestcycling
  224. Forestwalk
  225. Free-for-All
  226. Game Action
  227. General
  228. Generic Mana Cost
  229. Graft
  230. Grand Melee
  231. Graveyard
  232. Hand
  233. Haste
  234. Haunt
  235. Hidden Information (Informal)
  236. Horsemanship
  237. Hybrid Mana Symbols
  238. If
  239. Illegal Action
  240. Illegal Target
  241. Illustration
  242. Illustration Credit
  243. Imprint
  244. Imprinted [type] card
  245. In Play
  246. Independent
  247. Indestructible
  248. Infinity Rule (Informal)
  249. Instant
  250. Instant Type
  251. Instead
  252. Interrupt (Obsolete)
  253. Island
  254. Islandcycling
  255. Islandhome (Obsolete)
  256. Islandwalk
  257. Keyword Ability
  258. Kicker
  259. Land
  260. Land Type
  261. Landcycling
  262. Landwalk
  263. Last Known Information
  264. Layer
  265. Leaves Play
  266. Legal Text
  267. Legend (Obsolete)
  268. Legendary
  269. Lethal Damage
  270. Library
  271. Life, Life Total
  272. LIFO (Informal)
  273. Limited Range of Influence
  274. Local Enchantment (Obsolete)
  275. Lose the Game
  276. Madness
  277. Main Game
  278. Main Phase
  279. Mana
  280. Mana Ability
  281. Mana Burn
  282. Mana Cost
  283. Mana Pool
  284. Mana Source (Obsolete)
  285. Mana Symbol
  286. Match
  287. Maximum Hand Size
  288. Modal, Mode
  289. Modular
  290. Mono Artifact (Obsolete)
  291. Monocolored
  292. Morph
  293. Mountain
  294. Mountaincycling
  295. Mountainwalk
  296. Move
  297. Mulligan
  298. Multicolored
  299. Multiplayer
  300. Name
  301. Ninjutsu
  302. Nonbasic Land
  303. Number
  304. Object
  305. Obsolete
  306. Offering
  307. One-Shot Effect
  308. Opening Hand
  309. Opponent
  310. Oracle
  311. Order
  312. Outside the Game
  313. Owner
  314. Pass
  315. Pass in Succession
  316. Permanent
  317. Permanently (Obsolete)
  318. Phase
  319. Phased Out
  320. Phasing
  321. Pile
  322. Plains
  323. Plainscycling
  324. Plainswalk
  325. Play
  326. Play/Draw (Informal)
  327. Player
  328. Poly Artifact (Obsolete)
  329. Postcombat
  330. Power
  331. Precombat
  332. Prevention Effect
  333. Priority
  334. Protection
  335. Provoke
  336. Public Information (Informal)
  337. Put Into Play
  338. Rampage
  339. Random
  340. Recover
  341. Redirect (Obsolete)
  342. Regenerate
  343. Reminder Text
  344. Removed from Combat
  345. Removed from the Game
  346. Replacement Effect
  347. Replicate
  348. Requirement
  349. Resolve
  350. Respond, Response (Informal)
  351. Restriction
  352. Reveal
  353. Ripple
  354. Rules Text
  355. Sacrifice
  356. Scry
  357. Sealed Deck
  358. Search
  359. Set Aside
  360. Shadow
  361. Shared Life Total
  362. Shield
  363. Shuffle
  364. Skip
  365. Snow
  366. Snow Landwalk
  367. Snow Mana
  368. Snow-Covered (Obsolete)
  369. Sorcery
  370. Sorcery Type
  371. Soulshift
  372. Source of an Ability
  373. Source of Damage
  374. Special Action
  375. Spell
  376. Splice
  377. Split Cards
  378. Split Second
  379. Stack
  380. State-Based Effects
  381. State Triggers
  382. Static Ability
  383. Status
  384. Step
  385. Storm
  386. Subgame
  387. Substance
  388. Subtype
  389. Successfully Cast (Obsolete)
  390. Summon (Obsolete)
  391. Summoning Sickness (Informal)
  392. Sunburst
  393. Supertype
  394. Suspend
  395. Suspended
  396. Swamp
  397. Swampcycling
  398. Swampwalk
  399. Tap
  400. Tapped
  401. Target
  402. Team
  403. Teams
  404. Text Box
  405. Text-Changing Effect
  406. Threshold
  407. Tie
  408. Timestamp Order
  409. Token
  410. Tombstone Icon
  411. Total Casting Cost (Obsolete)
  412. Total Cost
  413. Toughness
  414. Tournament
  415. Trample
  416. Transmute
  417. Trigger, Triggered Ability
  418. Trigger Condition
  419. Turn Marker
  420. Two-Headed Giant
  421. Type
  422. Type Line
  423. Type-Changing Effect
  424. Unattach
  425. Unblockable
  426. Unblocked
  427. Universal Tournament Rules
  428. Unless
  429. Untap
  430. Untap Step
  431. Untapped
  432. Upkeep Step
  433. Vanguard and Avatars
  434. Vigilance
  435. Win the Game
  436. World
  437. X
  438. You, Your
  439. Zone
  440. Zone-Change Triggers


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