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close
DirectX 8 Programming Tutorial
Title:
DirectX 8 Programming Tutorial
Author:
Pike Andy
Оценка:
4.0
of
5
, readers votes -
25
Genre:
computers
Table of Contents:
hide Table of Contents
DIRECTX 8 PROGRAMMING TUTORIAL
DirectX Tutorial 1: Getting Started
What you will need
Introduction
COM
Page Flipping
Devices
Game Loop
Creating Your First Project
Summary
DirectX Tutorial 2: Drawing a Polygon
Introduction
Vertices
2D Cartesian Coordinate System
3D Cartesian Coordinate System
3D Primitives
Flexible Vertex Format (FVF)
Vertex Buffers
Colours
Summary
DirectX Tutorial 3: Rotating 3D Cube
Introduction
3D World Space
Backface Culling
How to make a cube
Matrices
Summary
DirectX Tutorial 4: Full Screen and Depth Buffers
Introduction
Depth Buffers
Full Screen
Logging
Summary
DirectX Tutorial 5: Matrix Transformations
Introduction
What are matrices and how do they work?
How do I use transformation matrices in DirectX?
Step 3: Multiply Matrices
Summary
DirectX Tutorial 6: Textures
Introduction
What is a Texture?
Texture Size
Texture Coordinates
Texture Mapping
Using Textures With DirectX
Summary
DirectX Tutorial 7: Lighting and Materials
Introduction
DirectX Lighting vs. Real World Lighting
Attributes of a light
Types of lighting
Materials
Normals
Implementing lights in DirectX
Summary
DirectX Tutorial 8: Index Buffers
Introduction
What is an Index Buffer?
Implementing an Index Buffer in DirectX
Creating a Terrain
Summary
DirectX Tutorial 9: Textured Spheres, Cylinders and Cones
Introduction
How to make a cylinder
How to make a cone
How to make a sphere
HTML Logging
Summary
DirectX Tutorial 10: Loading Complex Models
Introduction
3D Modelling Software
Creating a .x file with MilkShape 3D
Loading a .x file into your program
Scaling makes your object darker?
Summary
DirectX Tutorial 11: 2D in 3D
Introduction
Adding Text
Steps for 2D in 3D Rendering
2D Camera
2D Objects
Texture Transparency
Summary
DirectX Tutorial 12: Keyboard and Mouse Input
Introduction
DirectInput
Include and Library files
The Controls
Initialising DirectInput
Setting up the keyboard
Setting up the mouse
Buffered and Immediate Data
Getting keyboard data
Getting mouse data
Using the data
Cleaning up
Summary
DirectX Tutorial 13: Sounds and Music
Introduction
DirectX Audio and DirectShow
Wav, Midi and Mp3 – When should I use what?
Include and Library files
Setting up DirectX Audio
A new class — CSound
Cleaning up
Summary
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